Particle systems - obj


#1

Is it possible to link a 3d mesh object to a particle system? For example I have imported an obj file into my Assets but I don’t see how to link this to the Texture input of my particle system. (Followed the tutorial and am able to get the perlin noise working ok)
thank you again


#2

Hi Jason,

At the moment it is not possible to use imported OBJ files in Lightact’s 3D scenes.

If you want to do that I would suggest looking at Unreal Engine where you’ve got many more options. Niagara VFx is their latest feature aimed at particle systems. I believe it was introduced in 4.20.

A bit of background about Lightact’s real-time capabilities:
Internal real-time rendering capabilities of Lightact are aimed primarily at lighting installations. In those, the pixel counts (and the resolutions) are very low compared to a typical video installation. For example, a lighting installation with a 100 DMX universes is usually considered a relatively big one. However, that is only 17 thousand RGB pixels compared to several million in a typical video screen. In such low resolutions Lightact’s particles are usually more than enough.

We do realise that Lightact’s real-time rendering capabilites are not enough for most video-based installations (they were actually not designed for them). For those, we usually encourage users to use Unreal Engine as the real-time rendering engine.


#3

Ok. Thank you very much :slight_smile: